Criminal Coconuts

Welcome to the Cc's forum
 
HomeFAQSearchMemberlistUsergroupsRegisterLog in
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Odontologia Preventiva Y Comunitaria Principios Metodos Y Aplic Aciones 3 Ed.
Sat 07 Jun 2014, 14:39 by allislar

» How Can I Get Mem Patch Of Autocad 2014 Hit
Sat 07 Jun 2014, 02:27 by allislar

» Namithasexvideos
Fri 06 Jun 2014, 18:30 by allislar

» Hiddensecretsnightmarerus
Thu 05 Jun 2014, 16:54 by allislar

» WinRAR 4 00 Pro Lite
Thu 29 May 2014, 20:24 by allislar

» Pst-repair-vista-2.0
Thu 29 May 2014, 13:19 by allislar

» Cstrike Full V.33 (3939)
Wed 28 May 2014, 04:45 by allislar

» EZ Softmagic MP3 Splitter & Joiner Pro 4.22build2
Tue 27 May 2014, 19:13 by allislar

» Verbum 1.2.1.0 Word Processor
Fri 23 May 2014, 23:34 by allislar


Share | 
 

 Information About Guns,perks,attachments,Emblems & Titles,Maps

Go down 

Have Any Appendices?
Yes, What??
25%
 25% [ 1 ]
No, This is perfect
75%
 75% [ 3 ]
Total Votes : 4
 

AuthorMessage
hornet
Admin
Admin
avatar

Posts : 21
Join date : 2010-01-16
Age : 22
Location : Vantaa

PostSubject: Information About Guns,perks,attachments,Emblems & Titles,Maps   Sun 17 Jan 2010, 00:09

[You must be registered and logged in to see this image.]

Primary Weapons

[You must be registered and logged in to see this image.]

Secondary Weapons

[You must be registered and logged in to see this image.]

Attachments


Perks

[You must be registered and logged in to see this image.]

Tier 1 Perks Marathon · Sleight of Hand · Scavenger · Bling · One Man Army
Tier 2 Perks Stopping Power · Lightweight · Hardline · Cold-Blooded · Danger Close
Tier 3 Perks Commando · Ninja · SitRep · Steady Aim · Scrambler · Last Stand


Afghan: A large desert level. The level has a large crashed cargo airplane in the center with a cave system in the mountain next to it, along with a large hill. Across from the cave system is a man made concrete bunker and a poppy field.

Derail: An artic map featuring a small town and train loading station on each end with a creek running underneath a trainwreck in the center.

Estate: Wooded level surrounding an estate and nearby power station. The level is sloped downward with the estate at the top.

Favela: A shanty town level based off of the slums of Rio De Janeiro. The level has a slope throughout the map, along with several story buildings most of which are rooftop accessible.

Highrise: A level taking place on the rooftop of an unfinished construction site. There are two office buildings on each side with a below level tunnel leading to each base. There are heli-pads, cranes, and other smaller structures accessible to the player.

Invasion: A middle eastern town with a diner, bank, and garage. Lots of street to street fighting.

Karachi: Large, compact city located in Karachi, Pakistan with mostly mid-range combat.

Quarry: A large level taking place in a rock excavation site. There several buildings and water tanks surrounding a two-story central structure accessible from a cat walk or ground level.

Rundown: A rural town separated in two by a ravine crossed by several bridges.

Rust : A small, fairly open oil derrick in the middle of the desert. Lots of open ground with some cover and a tower in the center. It is the small oil derrick seen in the background at the end of Endgame.

Scrapyard: An airplane scrapyard, based on the campaign level The Enemy Of My Enemy.

Skidrow: A series of apartments, stores, and diners in a small, abandoned Afghan town. Lots of straight-up firefights as well as some elements of long-range combat such as multi-level buildings.

Sub Base: A snowy submarine base with office buildings, barracks, hangars, and docks located in Russia, based off of the Campaign level Contingency.

Terminal: An airplane terminal, based off of the Single Player level No Russian.

Underpass: In the rain under the remains of an underpass. Mostly long range fighting to close range fighting (sniping and sniper-hunting).

Wasteland: An open grassy level taking place near the Chernobyl Nuclear reactors, clearly visible in the background. There is nothing but open cover except for a bunker in the center of the map accessible from either side. Based off of the Call of Duty map Brecourt and loosely based off of the Call of Duty 4 level All Ghillied Up.



[You must be registered and logged in to see this link.]



[You must be registered and logged in to see this link.]
Back to top Go down
View user profile
hornet
Admin
Admin
avatar

Posts : 21
Join date : 2010-01-16
Age : 22
Location : Vantaa

PostSubject: Re: Information About Guns,perks,attachments,Emblems & Titles,Maps   Sun 17 Jan 2010, 11:26

Primary Weapons


Assault Rifles
FAMAS: Unlocked at Level 1. 3-round burst.
M4A1: Unlocked at Level 4. Fully automatic, all purpose weapon.
SCAR-H: Unlocked at Level 7. Fully automatic, all purpose weapon.
TAR-21: Unlocked at Level 20. Fully automatic, all purpose weapon.
FAL: Unlocked at Level 28. Semi-automatic.
M16A4: Unlocked at Level 40. 3-round burst.
ACR: Unlocked at Level 48. Fully automatic, all purpose weapon.
F2000: Unlocked at Level 60. Fully automatic, all purpose weapon.
AK-47: Unlocked at Level 70. Fully automatic, all purpose weapon.
Challenges/Attachments
Marksman I: 10 kills with the weapon - Unlocks M203/GP-25.
20 kills with Grenade Launcher - Unlocks Shotgun.
Marksman II: 25 kills with the weapon - Unlocks Red Dot Sight.
60 kills aiming down Red Dot Sight - Holographic Sight
Marksman III: 75 kills with the weapon - Unlocks Silencer.
15 kills with silencer - Unlocks Heartbeat Sensor.
Marksman IV: 150 kills with the weapon - Unlocks ACOG Scope.
20 kills aiming down the ACOG - Unlocks Thermal Scope
Marksman V: 300 kills with the weapon - Unlocks FMJ rounds.
40 kills with bullet penetration using FMJ - Unlocks Extended Magazines.
NOTE: The AK-47 unlocks the GP-25, not the M203.
Submachine Guns
UMP .45: Unlocked at Level 1. Fully Automatic, close range.
MP5k: Unlocked at Level 4. Fully Automatic, close range.
Vector: Unlocked at Level 12. Fully Automatic, high fire rate.
P90: Unlocked at Level 24. Fully Automatic, large magazines.
Mini-Uzi: Unlocked at Level 44. Fully Automatic, close range.
Challenges/Attachments
Marksman I: 10 kills with the weapon - Unlocks Rapid Fire.
30 kills with Rapid Fire - Unlocks Akimbo.
Marksman II: 25 kills with the weapon - Unlocks Red Dot Sight.
60 kills aiming down Red Dot Sight - Unlocks Holographic Sight.
Marksman III: 75 kills with the weapon - Unlocks Silencer.
Marksman IV: 150 kills with the weapon - Unlocks ACOG Scope.
20 kills aiming down the ACOG - Unlocks Thermal Scope.
Marksman V: 300 kills with the weapon - Unlocks FMJ rounds.
40 kills with bullet penetration using FMJ - Unlocks Extended Magazines.
[edit]Light Machine Guns
L86 LSW: Unlocked at Level 3. Fully Automatic, large magazines.
RPD: Unlocked at Level 4. Fully Automatic, large magazines.
MG4: Unlocked at Level 16. Fully Automatic, large magazines.
AUG HBAR: Unlocked at Level 32. Fully Automatic, high accuracy and damage.
M240: Unlocked at Level 52. Fully Automatic, large magazines.
[edit]Challenges/Attachments
Marksman I: 10 kills with the weapon - Unlocks Grip.
Marksman II: 25 kills with the weapon - Unlocks Red Dot Sight.
60 kills aiming down Red Dot Sight - Holographic Sight
Marksman III: 75 kills with the weapon - Unlocks Silencer.
15 kills with silencer - Unlocks Heartbeat Sensor.
Marksman IV: 150 kills with the weapon - Unlocks ACOG Scope.
20 kills aiming down the ACOG - Unlocks Thermal Scope.
Marksman V: 300 kills with the weapon - Unlocks FMJ rounds.
40 kills with bullet penetration using FMJ - Unlocks Extended Magazines.
NOTE: The MG4 incorrectly states that FMJ rounds are explosive rounds.
[edit]Sniper Rifles
Intervention: Unlocked at Level 4. Bolt-Action.
Barrett .50cal: Unlocked at Level 4. Semi-Automatic.
WA2000: Unlocked at Level 36. Semi-Automatic.
M21 EBR: Unlocked at Level 56. Semi-Automatic.
[edit]Challenges/Attachments
Marksman I: 10 kills with the weapon - Unlocks Silencer.
Heartbeat Sensor - 15 kills with silencer.
Marksman II: 25 kills with the weapon - Unlocks ACOG Scope.
Thermal Scope - 20 kills aiming down the ACOG.
Marksman III: 75 kills with the weapon - Unlocks FMJ rounds.
Extended Magazines - 40 kills with bullet penetration using FMJ.
[edit]Riot Shield
Riot Shield: Unlocked at Level 4. Provides protection from bullet damage.
[edit]Challenges
Sponge I, II, III: Absorb 1000/10,000/100,000 damage with your shield.
Bulletproof: Deflect 1000 Bullets from your shield.
Backsmasher: Smash an enemy in the back with the Riot Shield.
Unbreakable: Get a 3 killstreak with the Riot Shield
editSecondary Weapons

[edit]Machine Pistols
PP2000: Unlocked at Level 4. Fully Automatic, close range.
G18: Unlocked at Level 22. Fully Automatic, close range.
M93 Raffica: Unlocked at Level 38. 3-round burst, close range.
TMP: Unlocked at Level 58. Fully Automatic, close range.
[edit]Challenges/Attachments
Marksman I: 10 kills with the weapon - Unlocks Red Dot Sight.
Marksman II: 25 kills with the weapon - Unlocks Silencer.
Marksman III: 50 kills with the weapon - Unlocks FMJ.
Marksman IV: 75 kills with the weapon - Unlocks Akimbo.
Marksman V: 100 kills with the weapon - Unlocks Holographic Sight.
Marksman VI: 150 kills with the weapon - Unlocks Extended Magazines.
[edit]Handguns
USP .45: Unlocked at Level 4.
.44 Magnum: Unlocked at Level 26.
M9: Unlocked at Level 46.
Desert Eagle: Unlocked at Level 62.
[edit]Challenges/Attachments
Marksman I: 10 kills with the weapon - Unlocks FMJ.
Marksman II: 25 kills with the weapon - Unlocks Silencer.
Marksman III: 50 kills with the weapon - Unlocks Akimbo.
Marksman IV: 75 kills with the weapon - Unlocks Tactical Knife.
Marksman V: 100 kills with the weapon - Unlocks Extended Magazines.
NOTE: Both the Desert Eagle and the .44 Magnum cannot accept a suppressor or extended magazines.
[edit]Shotguns
SPAS-12: Unlocked at Level 1. Pump-Action.
AA-12: Unlocked at Level 18. Fully Automatic, low ammo.
Striker: Unlocked at Level 34. Semi-Automatic.
Ranger: Unlocked at Level 42. Double barreled.
M1014: Unlocked at Level 54. Semi-Automatic.
Model 1887: Unlocked at Level 67. Lever-Action.
[edit]Challenges/Attachments
Marksman I: 10 kills with the weapon - Unlocks Red Dot Sight.
Marksman II: 25 kills with the weapon - Unlocks Silencer.
Marksman III: 75 kills with the weapon - Unlocks FMJ.
Marksman IV: 150 kills with the weapon - Unlocks Grip.
Marksman V: 250 kills with the weapon - Unlocks Holographic Sight.
Marksman VI: 300 kills with the weapon - Unlocks Extended Magazines.
NOTE: Both the Ranger and the Model 1887 can only accept the Akimbo and FMJ attachments. These attachments are unlocked at 10 and 50 kills respectively.
[edit]Launchers
AT4: Unlocked at Level 4. Vehicle Lock-on or free fire.
Thumper: Unlocked at Level 14. Unguided grenade launcher.
Stinger: Unlocked at Level 30. Vehicle Lock-on only.
Javelin: Unlocked at Level 50. Vehicle or location Lock-on only.
RPG-7: Unlocked at Level 65. Unguided RPG launcher.
NOTE: The Javelin and the AT4 are the only Launchers which only have one rocket. The other launchers have two.
editEquipment and Support

[edit]Equipment
M67 Frag Grenade: Unlocked at Level 4. Cookable grenade.
Semtex: Unlocked at Level 4. Timed explosive.
Throwing Knife: Unlocked at Level 7. Reusable throwing blade.
Tactical Insertion: Unlocked at Level 11. A flare that marks your next respawn.
Blast Shield: Unlocked at Level 18. Provides resistance to explosives and headshots, and grants immunity to Stun Grenades.
Claymore: Unlocked at Level 31. Trip detonated mine.
C4: Unlocked at Level 43. Remote detonated explosive.
[edit]Support
Knife: Default. Standard issue fighting knife, kills in one blow and is lethal in extreme close quarters situations.
Minigun: Found on various maps in defensive positions.
Back to top Go down
View user profile
 
Information About Guns,perks,attachments,Emblems & Titles,Maps
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Criminal Coconuts :: Public :: CoDMW2 Chat-
Jump to: