| | Information About Guns,perks,attachments,Emblems & Titles,Maps | |
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Have Any Appendices? | Yes, What?? | | 25% | [ 1 ] | No, This is perfect | | 75% | [ 3 ] |
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hornet Admin
Posts : 21 Join date : 2010-01-16 Age : 28 Location : Vantaa
| Subject: Information About Guns,perks,attachments,Emblems & Titles,Maps Sun 17 Jan 2010, 00:09 | |
| [You must be registered and logged in to see this image.]Primary Weapons [You must be registered and logged in to see this image.]Secondary Weapons [You must be registered and logged in to see this image.]Attachments Perks [You must be registered and logged in to see this image.]Tier 1 Perks Marathon · Sleight of Hand · Scavenger · Bling · One Man ArmyTier 2 Perks Stopping Power · Lightweight · Hardline · Cold-Blooded · Danger CloseTier 3 Perks Commando · Ninja · SitRep · Steady Aim · Scrambler · Last StandAfghan: A large desert level. The level has a large crashed cargo airplane in the center with a cave system in the mountain next to it, along with a large hill. Across from the cave system is a man made concrete bunker and a poppy field. Derail: An artic map featuring a small town and train loading station on each end with a creek running underneath a trainwreck in the center. Estate: Wooded level surrounding an estate and nearby power station. The level is sloped downward with the estate at the top. Favela: A shanty town level based off of the slums of Rio De Janeiro. The level has a slope throughout the map, along with several story buildings most of which are rooftop accessible. Highrise: A level taking place on the rooftop of an unfinished construction site. There are two office buildings on each side with a below level tunnel leading to each base. There are heli-pads, cranes, and other smaller structures accessible to the player. Invasion: A middle eastern town with a diner, bank, and garage. Lots of street to street fighting. Karachi: Large, compact city located in Karachi, Pakistan with mostly mid-range combat. Quarry: A large level taking place in a rock excavation site. There several buildings and water tanks surrounding a two-story central structure accessible from a cat walk or ground level. Rundown: A rural town separated in two by a ravine crossed by several bridges. Rust : A small, fairly open oil derrick in the middle of the desert. Lots of open ground with some cover and a tower in the center. It is the small oil derrick seen in the background at the end of Endgame. Scrapyard: An airplane scrapyard, based on the campaign level The Enemy Of My Enemy. Skidrow: A series of apartments, stores, and diners in a small, abandoned Afghan town. Lots of straight-up firefights as well as some elements of long-range combat such as multi-level buildings. Sub Base: A snowy submarine base with office buildings, barracks, hangars, and docks located in Russia, based off of the Campaign level Contingency. Terminal: An airplane terminal, based off of the Single Player level No Russian. Underpass: In the rain under the remains of an underpass. Mostly long range fighting to close range fighting (sniping and sniper-hunting). Wasteland: An open grassy level taking place near the Chernobyl Nuclear reactors, clearly visible in the background. There is nothing but open cover except for a bunker in the center of the map accessible from either side. Based off of the Call of Duty map Brecourt and loosely based off of the Call of Duty 4 level All Ghillied Up. Titles & Emblems ( ALL ) ALL CHALLENGES (HIDDEN ALSO) | |
| | | hornet Admin
Posts : 21 Join date : 2010-01-16 Age : 28 Location : Vantaa
| Subject: Re: Information About Guns,perks,attachments,Emblems & Titles,Maps Sun 17 Jan 2010, 11:26 | |
| Primary Weapons
Assault Rifles FAMAS: Unlocked at Level 1. 3-round burst. M4A1: Unlocked at Level 4. Fully automatic, all purpose weapon. SCAR-H: Unlocked at Level 7. Fully automatic, all purpose weapon. TAR-21: Unlocked at Level 20. Fully automatic, all purpose weapon. FAL: Unlocked at Level 28. Semi-automatic. M16A4: Unlocked at Level 40. 3-round burst. ACR: Unlocked at Level 48. Fully automatic, all purpose weapon. F2000: Unlocked at Level 60. Fully automatic, all purpose weapon. AK-47: Unlocked at Level 70. Fully automatic, all purpose weapon. Challenges/Attachments Marksman I: 10 kills with the weapon - Unlocks M203/GP-25. 20 kills with Grenade Launcher - Unlocks Shotgun. Marksman II: 25 kills with the weapon - Unlocks Red Dot Sight. 60 kills aiming down Red Dot Sight - Holographic Sight Marksman III: 75 kills with the weapon - Unlocks Silencer. 15 kills with silencer - Unlocks Heartbeat Sensor. Marksman IV: 150 kills with the weapon - Unlocks ACOG Scope. 20 kills aiming down the ACOG - Unlocks Thermal Scope Marksman V: 300 kills with the weapon - Unlocks FMJ rounds. 40 kills with bullet penetration using FMJ - Unlocks Extended Magazines. NOTE: The AK-47 unlocks the GP-25, not the M203. Submachine Guns UMP .45: Unlocked at Level 1. Fully Automatic, close range. MP5k: Unlocked at Level 4. Fully Automatic, close range. Vector: Unlocked at Level 12. Fully Automatic, high fire rate. P90: Unlocked at Level 24. Fully Automatic, large magazines. Mini-Uzi: Unlocked at Level 44. Fully Automatic, close range. Challenges/Attachments Marksman I: 10 kills with the weapon - Unlocks Rapid Fire. 30 kills with Rapid Fire - Unlocks Akimbo. Marksman II: 25 kills with the weapon - Unlocks Red Dot Sight. 60 kills aiming down Red Dot Sight - Unlocks Holographic Sight. Marksman III: 75 kills with the weapon - Unlocks Silencer. Marksman IV: 150 kills with the weapon - Unlocks ACOG Scope. 20 kills aiming down the ACOG - Unlocks Thermal Scope. Marksman V: 300 kills with the weapon - Unlocks FMJ rounds. 40 kills with bullet penetration using FMJ - Unlocks Extended Magazines. [edit]Light Machine Guns L86 LSW: Unlocked at Level 3. Fully Automatic, large magazines. RPD: Unlocked at Level 4. Fully Automatic, large magazines. MG4: Unlocked at Level 16. Fully Automatic, large magazines. AUG HBAR: Unlocked at Level 32. Fully Automatic, high accuracy and damage. M240: Unlocked at Level 52. Fully Automatic, large magazines. [edit]Challenges/Attachments Marksman I: 10 kills with the weapon - Unlocks Grip. Marksman II: 25 kills with the weapon - Unlocks Red Dot Sight. 60 kills aiming down Red Dot Sight - Holographic Sight Marksman III: 75 kills with the weapon - Unlocks Silencer. 15 kills with silencer - Unlocks Heartbeat Sensor. Marksman IV: 150 kills with the weapon - Unlocks ACOG Scope. 20 kills aiming down the ACOG - Unlocks Thermal Scope. Marksman V: 300 kills with the weapon - Unlocks FMJ rounds. 40 kills with bullet penetration using FMJ - Unlocks Extended Magazines. NOTE: The MG4 incorrectly states that FMJ rounds are explosive rounds. [edit]Sniper Rifles Intervention: Unlocked at Level 4. Bolt-Action. Barrett .50cal: Unlocked at Level 4. Semi-Automatic. WA2000: Unlocked at Level 36. Semi-Automatic. M21 EBR: Unlocked at Level 56. Semi-Automatic. [edit]Challenges/Attachments Marksman I: 10 kills with the weapon - Unlocks Silencer. Heartbeat Sensor - 15 kills with silencer. Marksman II: 25 kills with the weapon - Unlocks ACOG Scope. Thermal Scope - 20 kills aiming down the ACOG. Marksman III: 75 kills with the weapon - Unlocks FMJ rounds. Extended Magazines - 40 kills with bullet penetration using FMJ. [edit]Riot Shield Riot Shield: Unlocked at Level 4. Provides protection from bullet damage. [edit]Challenges Sponge I, II, III: Absorb 1000/10,000/100,000 damage with your shield. Bulletproof: Deflect 1000 Bullets from your shield. Backsmasher: Smash an enemy in the back with the Riot Shield. Unbreakable: Get a 3 killstreak with the Riot Shield editSecondary Weapons
[edit]Machine Pistols PP2000: Unlocked at Level 4. Fully Automatic, close range. G18: Unlocked at Level 22. Fully Automatic, close range. M93 Raffica: Unlocked at Level 38. 3-round burst, close range. TMP: Unlocked at Level 58. Fully Automatic, close range. [edit]Challenges/Attachments Marksman I: 10 kills with the weapon - Unlocks Red Dot Sight. Marksman II: 25 kills with the weapon - Unlocks Silencer. Marksman III: 50 kills with the weapon - Unlocks FMJ. Marksman IV: 75 kills with the weapon - Unlocks Akimbo. Marksman V: 100 kills with the weapon - Unlocks Holographic Sight. Marksman VI: 150 kills with the weapon - Unlocks Extended Magazines. [edit]Handguns USP .45: Unlocked at Level 4. .44 Magnum: Unlocked at Level 26. M9: Unlocked at Level 46. Desert Eagle: Unlocked at Level 62. [edit]Challenges/Attachments Marksman I: 10 kills with the weapon - Unlocks FMJ. Marksman II: 25 kills with the weapon - Unlocks Silencer. Marksman III: 50 kills with the weapon - Unlocks Akimbo. Marksman IV: 75 kills with the weapon - Unlocks Tactical Knife. Marksman V: 100 kills with the weapon - Unlocks Extended Magazines. NOTE: Both the Desert Eagle and the .44 Magnum cannot accept a suppressor or extended magazines. [edit]Shotguns SPAS-12: Unlocked at Level 1. Pump-Action. AA-12: Unlocked at Level 18. Fully Automatic, low ammo. Striker: Unlocked at Level 34. Semi-Automatic. Ranger: Unlocked at Level 42. Double barreled. M1014: Unlocked at Level 54. Semi-Automatic. Model 1887: Unlocked at Level 67. Lever-Action. [edit]Challenges/Attachments Marksman I: 10 kills with the weapon - Unlocks Red Dot Sight. Marksman II: 25 kills with the weapon - Unlocks Silencer. Marksman III: 75 kills with the weapon - Unlocks FMJ. Marksman IV: 150 kills with the weapon - Unlocks Grip. Marksman V: 250 kills with the weapon - Unlocks Holographic Sight. Marksman VI: 300 kills with the weapon - Unlocks Extended Magazines. NOTE: Both the Ranger and the Model 1887 can only accept the Akimbo and FMJ attachments. These attachments are unlocked at 10 and 50 kills respectively. [edit]Launchers AT4: Unlocked at Level 4. Vehicle Lock-on or free fire. Thumper: Unlocked at Level 14. Unguided grenade launcher. Stinger: Unlocked at Level 30. Vehicle Lock-on only. Javelin: Unlocked at Level 50. Vehicle or location Lock-on only. RPG-7: Unlocked at Level 65. Unguided RPG launcher. NOTE: The Javelin and the AT4 are the only Launchers which only have one rocket. The other launchers have two. editEquipment and Support
[edit]Equipment M67 Frag Grenade: Unlocked at Level 4. Cookable grenade. Semtex: Unlocked at Level 4. Timed explosive. Throwing Knife: Unlocked at Level 7. Reusable throwing blade. Tactical Insertion: Unlocked at Level 11. A flare that marks your next respawn. Blast Shield: Unlocked at Level 18. Provides resistance to explosives and headshots, and grants immunity to Stun Grenades. Claymore: Unlocked at Level 31. Trip detonated mine. C4: Unlocked at Level 43. Remote detonated explosive. [edit]Support Knife: Default. Standard issue fighting knife, kills in one blow and is lethal in extreme close quarters situations. Minigun: Found on various maps in defensive positions. | |
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